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    The main IP address: 163.172.134.134,Your server United Kingdom,Southend-on-Sea ISP:HM Customs and Excise HQ Network  TLD:me CountryCode:GB

    The description :blog creations about kicad: creating schematic components and libraries feb 8, 2018 i’ve had some trouble piecing together how to deal with custom schematic components in my pcb design package of choi...

    This report updates in 03-Dec-2018

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Latitude: 51.537818908691
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Country: United Kingdom (GB)
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blog creations about kicad: creating schematic components and libraries feb 8, 2018 i’ve had some trouble piecing together how to deal with custom schematic components in my pcb design package of choice, kicad. it took too much searching and trial and error to get to grips with the process, so i’ve decided to write my own detailed article about it. this guide applies as of version 4.0.4-stable. i’m using the windows build. please do note, this article will only cover schematic components ; i will not touch on the actual pcb footprints here. in kicad, the two are very distinct; they are only connected when you finish designing your schematic, and you assign footprints to each of the components in it. library structure in kicad, all files are essentially plain text files, meaning you could edit them with a simple text editor like notepad or textedit. a library (.lbr) file is one such plain text file, in which a series of schematic components are defined by name, a set of pins, and a drawing. in addition, there is a .dcm file for every library file, which contains any documentation and description for the components contained within the library. kicad comes with a set of libraries of its own, which are typically stored in a read-only location. as a result, if you want to customize or create new components, they should be saved in a library within your documents, or your project directory. you can choose to maintain your own main set of libraries that all your kicad projects can access, or you can save libraries in project folders, making them local to just that project. the location you save your libraries is a matter of personal preference, so don’t dwell on it too much. read more » using async and await in c# (part 1) nov 7, 2015 in programming, there are many use cases for doing things in an asynchronous way. in almost all cases, it comes down to executing an operation that may take a while, without blocking user interaction or other program execution. perhaps the most common example of this is making a web request, waiting for its response, then doing something with said response. while you are waiting for the response, the user interface shouldn’t freeze. this is where asynchronous operations come in. in essence, you tell the computer to “do x, and whenever that’s done, do y. in the meantime, let me go about my business”. a real life analogy would be heating food in a microwave oven: you put your food in there, tell the oven what to do and to notify you when it’s done. while the oven is doing its thing, you can get on with setting the table. when it’s done, it gives you hot food, which you can then serve. callbacks: the old, ugly way if you are used to java, you would often implement asynchronous operations by supplying a callback: a function that gets invoked once the operation is completed. you either instantiate and override a class that implements the required callback functions, or implement the interface directly in your class. the code to execute once the operation completes is nested at least two levels deep, or lives in some other method. your options are to do some cumbersome nesting, or to artificially split up code that is part of the same action. c# allows you to do both of those, but offers a much tidier approach. out with the loads of extra classes and interfaces, in with async , await , and task . c#;s async modifier and await keyword in c#, if you want to do asynchronous work, start by adding the async modifier to the method where you’ll be doing it. private async void mymethod() in this method, you can now use the await keyword, for example, like the following: var itemprice = await api.getprice(itemid); the code in this method will execute up to this point, and not go any further until api.getprice has finished its work and retrieved a value. once in it has retrieved the item’s price from wherever, execution of our method continues at the next line, like regular program flow. at this point you may object, since nothing but a few keywords distinguish the example from a normal synchronous program. the difference lies in the fact that other code is free to run while the awaited call is ongoing. the user interface will not become unresponsive. this async method behaves exactly like a callback would. in contrast to a callback, all our related code gets to stay in one method, and remains easy to follow, much like a normal procedural program. in this post i will explain how you can implement your own asynchronous methods for a few common use cases: read more » adding stereo vu meters to a turntable jul 6, 2014 my fiancée got me a great gift for my last birthday: a turntable. being a classic trance lover, i’ve since been collecting a bunch of records. the thing has really been a source of joy thus far. about a month ago i started itching to do a little electronics project again as it had been a while. long story short, i figured it’d be neat to open up this relatively simple device and add a nice aesthetic feature to it: vu meters. since this is a rather involved hack, (as opposed to my line-in addition to a boombox ), it gave me a good reason to finally check out southampton’s maker/hackerspace, somakeit . read more » hacking a line-in socket into an 80s radio and cassette player sep 15, 2013 a few years ago, my grandmother gave me one of the old radios she had lying around the house. my late grandfather’s hobby was participating in radio quizzes, which led him to win a lot of radios; i assume this was one of them. the radio was manufactured in the early 80s, so the guts are relatively easy to tinker with; everything is on single-layer pcbs. the radio, as it looked before opening it up i realised that the audio quality of this old boy was really decent, so it would be a waste to just let it sit in a cupboard. i don’t generally listen to the radio that much, and i don’t exactly have a big collection of music on cassettes either (and if i did, i’d digitize it anyway). to really get some use out of it, the most logical thing would be to have a line-in, letting me hook up a phone or whichever external audio source. so, i set to work, opening the machine up. the front part of the case taken off, which removes the speakers read more » embedding a player on facebook: a guide may 30, 2013 last weekend i had a mission: to build a player component for instaud.io that could play audio people linked to, right in facebook news feeds. i found that there are plenty of excerpts on how to go about this, but most of them are based on outdated links to facebook developer documentation. it bugged me greatly that facebook didn’t bother setting up redirects to relevant pages after restructuring their docs. anyway, i think this would work best as a step by step guide. i’ll go through the steps i’ve had to learn about; you may want to skip over some if you’re already know what you’re doing in them. 1. build your player in flash i downloaded the adobe flash trial for this. you’ll want to create a stage that is not much wider than 500 pixels. i went with 504px. what you’re going to be playing depends entirely on you. my purpose was simply to play audio files (mp3s), so i used sound and soundchannel to control that. the audio file to be played was requested with an urlrequest object. if you want a more thorough introduction on how to set up a simple sound player, this video from 2008 is still a good starting point, even with the latest version of flash (12, cs6): build simple sound player: flash tutorial as 3.0 using parameters the important part about the actionscript is using parameters. parameters will be passed to the eventual swf through the querystring, that is, the bold part in this url: https:// example.com/my-player.swf? param=value&otherparam=value in actionscript (3), you can access these variables the following way: loaderinfo.parameters.parametername to check if a parameter is actually present: loaderinfo.parameters.hasownproperty('parameternam

URL analysis for michd.me


https://michd.me/index.xml
https://michd.me/images/blog/organize-your-life-with-trello/trello.png
https://michd.me/blog/kicad-working-with-schematic-components-and-libraries/
https://michd.me/blog/line-in-radio-hack/
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https://michd.me/creations
https://michd.me/images/blog/line-in-radio-hack/fullsize/before.jpg
https://michd.me/blog/embedding-a-player-on-facebook/
https://michd.me/blog/turntable-vu-meters/
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https://michd.me/blog/organize-your-life-with-trello/
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  NS2.LINODE.COM 162.159.24.39

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